Wednesday, January 13, 2016

Why You Should Play RPGs With Your Kids...and coincidentally, I wrote one



So I wrote a game. It’s called Young Centurions, and I wrote it with Clark and Amanda Valentine, who are pretty much saints in my book. It’s a family-friendly RPG about teenage pulp heroes—if you’re thinking Young Indiana Jones, you’re right on the money—and yes, you do have the opportunity to play Sally Slick and Jet Black as they set off on adventure if you’re into that sort of thing. It’s up on Kickstarter now with a bunch of other games from Evil Hat Productions, and it would be very cool if you’d check it out.

Here’s the thing—I’m aware that many fans of my books and people I know in general have never played tabletop RPGs and might not know what they’re missing. I’m a long-time gamer; in fact, my first paid writing gig was for an RPG. And in particular, I think people don’t realize the value of playing RPGs with kids. I know that I’m always on the lookout for fun and inexpensive activities I can do with my own kids that are rainy-day compatible, and gaming fits the bill. Plus, there are so many opportunities for them to learn in a way that doesn’t make you or them want to pull your hair out.

Storytelling RPGs offer a lot of advantages to kids beyond the obvious things like: they’re off electronics for more than five minutes at a time; they’re talking to you in complete sentences about things other than electronics, and they’re being creative instead of passively sitting in front of the TV. Frankly, on some days those things alone would sell me on the idea as a parent, but there’s a lot more there. Today, I’d like to give you an example of a teachable opportunity in storytelling RPGs, just to give you a peek at what I mean. And for clarity, I’m using the word “storytelling” to denote games that focus on telling a story with a beginning, middle, and end rather than crawling around a dungeon and rolling dice to defeat monsters. That can also be fun, but it doesn’t fit the definition as I’m using it here.

One thing I noticed all three of my kids struggle to grasp is cause and effect. The whole logic of one action causing a logical reaction just didn’t click with them. It was particularly evident in their stories—my kids tell a lot of stories, and those things were RANDOM. Magical artifacts and unicorns would appear and disappear without making any sense at all, and people would suddenly stop in the middle of conversations and walk off into haunted forests where no one left alive. Stuff like that. And school-wise, if you asked them questions about what happened next in a book, they’d skip around and totally miss how the elements were related. They could remember them as isolated incidents, but the logical connections were missing.

So I started talking to them about the whole idea of cause and effect, and let me tell you, that was a failure. Without context, they just couldn’t grasp what I was saying, and using examples from the media didn’t work very well, because they had a hard time picturing alternate endings for familiar books and movies, since they already knew how the story was “supposed” to go.

Then I suggested we play an RPG. I used Fate Accelerated Edition (which, coincidentally, is the same system that powers Young Centurions) to create a game about tween superheroes. The characters were siblings who had to keep their superpowers hidden while still fighting evil. I set up a very simple one-shot scenario. At school, one of them discovered evidence that their arch-nemesis had planted a bomb in the building. With their powers, finding and diffusing the bomb would be easy; the real challenge was figuring out how to do it without anyone learning that they were superheroes, because again, that was a secret.

The characters were at gym when they learned about the bomb, and when I asked how they were going to get out of class, the random happened. One of my daughters wanted to light the teacher’s hair on fire and run out of class in the resulting chaos. Which is pretty ridiculous, but this is exactly what I was hoping would happen. Here’s where I started asking questions. “That sounds silly, but what would happen if you lit her hair on fire?” My daughter quickly realized that this wasn’t an option and moved to what was to her a logical alternative. She wanted to pull the fire alarm in plain sight of everyone. Again, there were questions and discussions among all of us about the logical effect that would result from that action. She’d get in trouble, of course, but would that be worth it to save all the kids? Of course it would. But would they evacuate the building if they saw her pull the alarm with no fire in sight? No. So that wouldn’t work.

Slowly but surely, we drew down from the wild and crazy suggestions to some very simple solutions. One character asked to go to the bathroom, went into the stall, and turned invisible. Another one talked back to the teacher until she got sent to the principal’s office, and the third character—a bit of a goody-two-shoes—offered to escort her there. The three of them then convened in the hallway for a bit of fun action in which they located the bomb (solving another puzzle in the process) and disarmed it with time to spare.

All in all, it took about an hour to play, and a decent sized chunk of that time was spent talking out how to solve the problems logically, with the kids proposing possibilities and then the four of us talking through the likely outcomes together to come up with the best options. I’d say they did more thinking than they do with any workbook page I can give them, and here’s the big difference—they hate workbook pages, but they ask me to play “that superhero game” all the time. And it’s becoming a familiar process to them, giving them context to understand how to begin to ask, “What would happen if…” when they tell their own stories and “What happened when…” when they read a passage for comprehension.

And it was damned fun too.

That’s just one example of many teachable opportunities you can create for kids with RPGs, and I’ll talk about some more of them over the next few weeks. In the meantime and as always, feel free to hit me up with questions. There is a learning curve to starting off with tabletop RPGs, but fun and affordable educational activities don’t come along all the time. I’m happy to help out anyone who wants to try one with their kids or students. And of course, I hope you’ll check out the Young Centurions RPG and stay tuned for the cover reveal as soon as it’s available!

Friday, January 9, 2015

More About Dinocalypse Forever

Today, I got a big box full of my next book, Dinocalypse Forever, and sweet holy heck is it gorgeous. I haven’t talked about it a whole lot just yet since I wasn’t sure when it was going to hit the shelves. (It’ll get there in the next month or so—I’ll tell you more when I know.) Plus I have to admit something.

I was kinda scared. Because Dinocalypse Forever was the hardest thing I’ve ever written.

This book came into my life at a time when I felt very strongly like a crap writer who wrote crap things that were…well, CRAP. I distinctly remember volunteering to do it and writing the first chapter and then thinking that I might as well go find a nice sword to fall on because there was no way I was going to be able to do this thing justice. I vacillated between intense excitement and abject terror every time I sat down to write pages. And honestly, there was more terror than excitement. I was struggling to write in general, and this was a tough book on its own without the writerly crisis of confidence.

See, Dinocalypse is the third book in a series, and the first two were written by Chuck Effing Wendig. (I have it on good authority that that is in fact his middle name.) Chuck had a scheduling conflict and wasn’t able to write the third book, and my co-conspirators at Evil Hat tapped me as a replacement. For Chuck Effing Wendig. I was flattered. I was terrified. But more than anything, I wanted so badly to do justice to a job given to me people I respect and care about. The guys at Evil Hat are my brothers. It’s more than just a job for me, and that was the thing that scared me the most. That I would let Fred and Chris and the rest of the crew down. That I wouldn’t be able to step into Chuck’s crazy-big shoes. That they would be disappointed. That this series would become the project they regretted because the end was such a letdown.

There was no way to talk about all of this during the whole thing, because to confront it head-on would have paralyzed me. I just had to write. To put the words on the page and hate them but keep on going. And then, afterwards, to read it and think, “Hey, this isn’t as crappy as I thought. It’s even kind of…good?” To grow to love it despite myself and to laugh at the laughable bits and cheer when the bad guys get punched as bad guys should.

Seeing your new book for the first time is always kind of surreal. There’s this weird magical hoodoo that happens somewhere between final edits and the arrival of that box on your doorstep. The words magically transforms from this thing that belongs to you into a real book that other people can own and love (or hate). Something outside of you, over which you no longer have control. So it’s always exciting and scary, but this time was different. This book is different. It’s about heroes that won’t give up despite terrible odds involving psychic dinosaurs and brains in jars. And now that I’m on the flipside, I feel pretty fucking good about it.

The swearing makes it more real. Honest.

If you haven’t read the first two books, I recommend them so highly. They’re high-octane, high-stakes, full-on-crazy-fun. And I sure as heck hope that you think Dinocalypse Forever does the series justice.

I wrote it, and I’m pretty damned proud of it.

Tuesday, October 28, 2014

King of the Mutants Tour

I remember the first time I heard about Samantha Verant's King of the Mutants. She said something about the main character being a boy with a tail, and I was pretty much sold on the idea, because it's my firm opinion that there aren't enough boys with tails in contemporary literature. (Can you think of any? Of course not.) We also started a random thing where we would say "BRING BACK THE TAIL" in the middle of conversations on Facebook. I don't quite know why except that it seemed the thing to do. And again, tails. We need more tail diversity, plain and simple.

So I was entirely thrilled when Samantha sold the book, and equally thrilled when she asked me to take part in the blog tour! This thing is highly recommended. You should read it.

ABOUT KING OF THE MUTANTS:

Title: King of the Mutants
Publication date: October 21, 2014
Publisher: Tantrum Books/Month9Books, LLC.
Author: Samantha Verant


Can one boy stop a nefarious plot to turn kids into super-mutants?

Maverick Mercury enjoys his life as the sideshow attraction known as “Gator Boy” at Grumbling’s Traveling Circus and Sideshow.

His freakish mutations are the result of some billionaire geneticist’s experiments gone awry.  But life as a mutant is about to get worse, as Maverick uncovers a plot to kidnap kids, turns them into super-mutants, and sells their powers to the highest bidder.

Now, Maverick is on a mission to find the mad scientist who may have created him and destroy his sinister plans!

Add a tail to Goodreads:

Buy a tail:


ABOUT SAMANTHA VERANT:

Samantha Vérant is a travel addict, a self-professed oenophile, and a determined, if occasionally unconventional, French chef. Over the years, she’s visited many different countries, lived in many places, and worked many jobs— always on the search for the one thing that truly excited her. Then, one day, she found everything she’s been looking for: a passion for the written word and true love. Writing not only enabled her to open her heart, it led her to southwestern France, where she’s now married to a sexy French rocket scientist she met over twenty years ago, a stepmom to two incredible kids, and the adoptive mother to one ridiculously expensive Bengal cat. When she’s not trekking from Provence to the Pyrénées, tasting wine in American-sized glasses, or embracing her inner Julia Child while deliberating what constitutes the perfect boeuf bourguignon, Samantha is making her best effort to relearn those dreaded conjugations.

 Connect with the Author:  Website | Book Site | Twitter | Facebook | Goodreads

Interested? You can win an ebook copy just by entering via the Rafflecopter below. And don't forget to check out the other stops on the schedule! Because tail. Congratulations again, Samantha!


a Rafflecopter giveaway

Thursday, October 23, 2014

Spooky Empire...and a New Short Story!

This weekend, I'm thrilled to be appearing at Spooky Empire's Ultimate Horror Weekend as a Featured Author. Seriously thrilled. I've been waiting for an excuse to break out my tentacle nail wraps, and this is the one. Tentacles, people. Tent-a-cles.

Anyway, if you happen to be hanging around Orlando and admiring the palm trees, come see me! Here's my schedule:

Friday
8:00 PM - Undead Battle Camp

Saturday
1:00 PM - Ladies Who Lunch
3:00 PM - Featured Author Spotlight
4:00 PM - Signing
7:00 PM - Get Down with the Sickness
8:00 PM - Choose Your Own Adventure

Sunday
3:00 PM - Yes, It's Gruesome, But Is It Funny?

Can't make it? I still have something fun and monstery to share. My newest short story, LifeGard Station #4, will be appearing in the Halloween edition of the Fate Codex, which should be coming out in the next couple of days! This short story combines a couple of my favorite things--zombies and weird science--with rodeo. Yeah. Rodeo. So if you're looking for a new idea for a game or just happen to like zombies, weird science, or rodeo, I hope you'll head on over and consider subscribing. At $1.99 per issue, it's a pretty darned good deal.

Oh, and because I can't resist, here's an old Halloween video. It still makes me laugh.



Personalize funny videos and birthday eCards at JibJab!


Wednesday, August 6, 2014

Yoo Hoo! I Want to See You!



Hey! Look! I’m going to be appearing in three different states over the next couple of weeks! It’s like a tour, minus the bus and the groupies. I’d love to see you at any of the above. You could come to all of them, but that might be creepy if we’re not related. Actually, come to think of it, it might even be creepy if we are…

ANYWAY. Here are the details; would love to see you there. Or there. Or even there.

August 9th from 1:00-3:00 – Barnes & Noble, Maumee, OH

As a part of the B&N Pop Culture series, I’ll be signing books and talking derby with a few members of Toledo’s junior derby team, the Frogtown Fallgirls. This is a chance to get a copy of Demon Derby if you don't have one yet! Come get a picture taken with some derby girls and see my new skeleton derby shirt. Oh, and me too. Get more details here.

August 14-17 at various times - GenCon, Indianapolis, IN

Geek achievement unlocked! That's right, peeps, I'm going to be at GenCon! I'll be talking authory stuff on my own and gaming stuff with the rest of the staff at Evil Hat Productions. Here's my schedule:

August 14, 11 AM - Writer's Craft: Mysteries (Room 243)
August 14, 3 PM - Writer's Craft: Team Dynamics (Room 245)
August 14, 5 PM - State of the Hat Panel (Crowne Plaza Pennsylvania Stn A)
August 14, 7 PM - Look Under the Hat Panel (Crowne Plaza Pennsylvania Stn B)
August 15, 12 PM - Business of Writing: Con Etiquette for Authors (Room 243)
August 15, 2 PM - Business of Writing: Author Networking 101 (Room 243)
August 15, 5 PM - Business of Writing: Selling Your Stories (Room 243)
August 15, 8:30 PM - ENnie Awards (Grand Hall Ballroom, Union Station)
August 16, 4 PM - YA: What Makes It YA? (Room 243)
August 16, 5 PM - YA: Pushing the YA Envelope (Room 243)
August 16, 7 PM - Urban Fantasy? Or Horror? (Room 244)
August 17, 11 AM - Read and Critique (Room 245)

August 19th at 7 PM – Nicola’sBooks, Ann Arbor, MI

Join me, Bethany Neal, Gae Polisner, and Lara Zielin as we read 90 seconds worth of awesomeness from our latest releases.